Sunday, February 25, 2007

Animation tips

I am listing some of the animation tips I got on web recently, but some of them are old ones.......
I found them to be very we go

Jeff Lew's tip:

Happened to see the sneak peek of Jeff Lew's 3d character animation DVD. He advises not to have a bone joint in the chest area, and reasons it out very well. The rib cage is stiff and does not bend itself. Having a joint there will allow for bending which will look unrealistic and too 'spliney'.

Stefan Henry's tips :

It was good to dig this one out. Its a very old one, but definitely stands true till now and will stay that way for ever. In his article in Gamasutra titled Anatomically correct character modeling , he discusses the placement of bone joints effectively that will help proper posing of characters and will animate correctly, all explained with clear images.

Jeremy Cantor's tips :

His article over at discusses various pitfalls in cg animation and offers solutions to them. Good one !

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